
I instead added a static UI that hides the background.ġ. So I was forced to remove the hc visuals to help reduce this lag.

There are about 200 models that are required to be preloaded to HC to fix RT Bug. I got the idea of preloading models into HC from the fact how the building colours in HC can be easily change without RT Bug. To use building textures only you can opt to use the building folder in art folder only.
#AGE OF EMPIRES 3 AI MOD MOD#
Can confirm mod doesn't cause CRC mismatch and works on both EAGLEMUT I see you have also changed the general color feel of the UI, I think it looks good. I guess this is less of an issue though, would be interested in how the rest of the community feels about this. For similar reasons as above point, I'm not a big fan of changing the civilization flags to look completely different. I'd rather have less unique models than switching them around in this way, to be honest. While I see why you've done this (because age0 models are already in the game afaik), I think this is going to be a source of confusion for players coming from the standard game version or potentially even twitch viewers watching a match on this mod. Some of the units have switched up models in contrast to the RE game version, for example a Veteran Hussar on the mod looks like a non-Veteran Hussar on RE. Haven't experienced any graphic bug with the buildings.
Great work on the building models, looks really cool. I've tried out the mod for a little bit so here's some quick feedback:

Page is up now, but download button doesn't seem to work.
